Repost from TrainSim to bring it under your umbrella here. It seemed to have some interest...
Re: Spray Painting
Spent some time over the weekend with the mesh painting utilities in TSRE - WOW - it's just so much easier than Mosaic and actually fun to do - thanks Goku !
A couple thoughts:
When painting ROW - instead of having to click on each every track piece - could there be an option to just do the entire tile or perhaps the entire route in one fell swoop ? I use the same ROW settings throughout the routes I work on and that would save a massive amount of time spent with mind numbing mouse clicking... The same goes for roads...
One of the real reasons I’d like to see this implemented is that at some point ORTS should give us full seasonal Terrtex support - and this would make painting four seasons so much easier - I do seasons now with seasonal Terrtex via batch files - and even a small route is a vast amount of work...
We lack the ability to paint nice straight lines - or corners - in TSRE - and attempting to that by hand usually yields very poor results - at least for me... Would adding a utility be possible to assist with this task ??? If not - as a work around - would it be possible for me to make 3D Templates and have TSRE recognize them as a valid object to paint a footprint underneath - not sure how practical the concept would prove when in use...
If we had an ability to rotate the applied texture would be extremely helpful as well... I paint farm fields a bunch that have the furrows running in specific directions - so I have to make numerous textures of each image to accommodate how they fall on the route...
Occasionally - when painting - it seems the mesh flashes for a second on a nearby tile - and the resolution decreases from 1024x1024 to 512x512 on that tile... The entire route when I started had 1024x1024 basic terrain ACE applied to all tiles - there were no 512x512... I just pick and put an adjacent terrain tile to fix and it's fine again... All the textures I am painting with are 1024x1024 as well...
Question - when editing mesh painted tiles in various sessions - if I paint the same tile multiple times - am I making multiple copies of the ACE for the same tile orphaning the ACE's I created previously - or - does TSRE just overwrite the previous ACE with my new changes ?
This is about 10 to 15 minutes work that would have taken me hours in Mosaic - did over a mile in this test... Two texture ROW and no "transfers" used... I should have saved the "before" image to show how dramatic the improvements are...

One more thought - Mosaic could detect the edge of “water” where it intersected the terrain mesh - so you could paint a uniform shoreline without having to do it by hand - would it be possible for TSRE to do similar so we can automate the shoreline painting as well - similar to track - we could click on the water and paint a footprint - respective to brush settings ?
Thanks for listening...
Regards,
Scott