Search found 7 matches
- 04 Mar 2021, 15:51
- Forum: Help
- Topic: Odd signal system error
- Replies: 1
- Views: 15838
Odd signal system error
I use a standard test route when I build signal systems, but for this system, whenever I attempt to load said route in TSRE, it crashes almost immediately. The log mentions something about signal files when it cuts off (presumably because it crashed), but I can't tell for sure what I should be looki...
- 09 Aug 2019, 20:27
- Forum: Maybe it's a bug
- Topic: Limit on Signal Subobject menu?
- Replies: 0
- Views: 6662
Limit on Signal Subobject menu?
I have a signal shape with 31 sub-objects on it, and the signal menu won't show the last one. It would seem that the window is limited to 30. Could that be changed, ideally with a scroll bar, as the current window with 30 items is comically tall. Right now, I'm using version 0.6975
- 26 Mar 2019, 15:04
- Forum: Maybe it's a bug
- Topic: Animated switchstands
- Replies: 2
- Views: 7888
Re: Animated switchstands
You may do both, as I have placed plenty of switchstands and animated crossing objects. What exactly did you do when placing these objects that didn't work?
- 01 Feb 2019, 19:25
- Forum: Discussion
- Topic: Why is the map image skewed?
- Replies: 5
- Views: 16357
Re: Why is the map image skewed?
That doesn't look too bad. I know that on a route I built, a road that ran due north-south was off by a few degrees. The markers were off by about 40m to the east in key points where the terrain makes that clear (bridge ends, tunnel ends, etc.). There's nothing to be done about it, and no one will p...
- 29 Jan 2019, 04:53
- Forum: Feature requests
- Topic: Light and shadow at Signal-Pyramide, as in MSTS
- Replies: 5
- Views: 17350
Re: Light and shadow at Signal-Pyramide, as in MSTS
My guess is that the signal's shape is mis-defined in the sigcfg file, or isn't in the route's SHAPES directory. That or it's some kind of hidden thing, like a 'control signal' you're not supposed to be able to see that will act on signals that you can see
- 17 Jan 2019, 01:27
- Forum: Discussion
- Topic: Mesh Painting in TRSE
- Replies: 5
- Views: 14195
Re: Mesh Painting in TRSE
There may be some unintended consequences to having the ROW painted in its entirety in one click. Places like bridges might have a streak of painted ground, and maybe tunnels would have this issue, as well. I think that maybe node-to-node might be useful in some areas (longer stretches of track, and...
- 16 Jan 2019, 17:54
- Forum: Forum
- Topic: Welcome to TSRE forum.
- Replies: 20
- Views: 149815
Re: Welcome to TSRE forum.
Goku,
It's good to have a dedicated place for TSRE, as it has become such a complex program since its humble beginning. Here's hoping all goes well here.
Travis
It's good to have a dedicated place for TSRE, as it has become such a complex program since its humble beginning. Here's hoping all goes well here.
Travis