Search found 8 matches
- 09 Jan 2021, 14:48
- Forum: Feature requests
- Topic: paint the ground with more realism
- Replies: 2
- Views: 40352
Re: paint the ground with more realism
However, in the example I made an image. In reality, with Gimp I have to make a 4096x4096 one, then a 2048x2048 one, then a 1024x1204 one, then a 512x512 one, then a 256x256 one, until I find the right one. The right one is the one that best balances definition / MByte with respect to realism. It is...
- 17 Dec 2020, 11:28
- Forum: Feature requests
- Topic: paint the ground with more realism
- Replies: 2
- Views: 40352
paint the ground with more realism
Excuse me for my bad translated language! I have a texture for the soil of 4096 x 4096 (let's say the TT texture). To draw some particulars I use a texture of 1024 x 1024 (let's say the TEXTURE PT). But the details of the PT texture above that of the TT soil, still appear very large. Terrain1.png By...
- 20 Apr 2020, 17:02
- Forum: Help
- Topic: "Make Tile Texture from Map" generates black ace files
- Replies: 10
- Views: 19437
Re: "Make Tile Texture from Map" generates black ace files
Great Goku! I have another PC with discreet GPU Nvidia Gtx1060-6GB and here the TSRE/OR installation works wonders. On the new PC with i5-8600K I still use the Intel UHD-630 integrated GPU. I thought that among the Win10 updates came down Intel drivers for GPUs. But that's not the case! The driver w...
- 19 Apr 2020, 13:16
- Forum: Help
- Topic: "Make Tile Texture from Map" generates black ace files
- Replies: 10
- Views: 19437
Re: "Make Tile Texture from Map" generates black ace files
After "Load" map always made "Save to disk" and immediately after "Make ...". And I've always backed up (with renaming the file) both the png file and the ace file, as shown: MyTest_TerrainMaps.jpg In the green box there is the original map; my map in the blue box. Anyw...
- 18 Apr 2020, 20:22
- Forum: Help
- Topic: "Make Tile Texture from Map" generates black ace files
- Replies: 10
- Views: 19437
Re: "Make Tile Texture from Map" generates black ace files
I did this test. I created four reference images, in png format, in increasing resolution (from 1024 x 1024 up to 8192 x 8192) MyTest_RifPng.jpg Then I redone the same texturing operations, using the four png images shown above as maps (by renaming the files). Well, the last 8192 pixel test fails. I...
- 18 Apr 2020, 17:51
- Forum: Help
- Topic: "Make Tile Texture from Map" generates black ace files
- Replies: 10
- Views: 19437
Re: "Make Tile Texture from Map" generates black ace files
I tried to do the same thing more distant in the route but idem, same pretext.
"Load Map" --> "Make..."
"Save" --> "Exit" --> Reopen
The ace file is generated but it is black.
"Load Map" --> "Make..."
"Save" --> "Exit" --> Reopen
The ace file is generated but it is black.
- 18 Apr 2020, 17:35
- Forum: Help
- Topic: "Make Tile Texture from Map" generates black ace files
- Replies: 10
- Views: 19437
Re: "Make Tile Texture from Map" generates black ace files
I have a new 512GB NVME SSD still empty and 16GB RAM. TSRE5 does not give me error messages. The maps are from 8192x8192 (from png to ace). I never had problems. I don't know ... it seems like some problem in the conversion.
- 18 Apr 2020, 17:21
- Forum: Help
- Topic: "Make Tile Texture from Map" generates black ace files
- Replies: 10
- Views: 19437
"Make Tile Texture from Map" generates black ace files
I download a map with "Load Map". I show it with "Show/Hide Map". I see the map. Then I use the "Make ..." function but the generated ace file is completely black. I reopen TSRE5 but the situation is this. MyRoute1.jpg I can continue to show the map with "Show/Hide...