Signal lights "moving out"
Posted: 25 Nov 2019, 10:05
The problem is that when i place signals in TSRE sometimes a graphical bug can appear with some newplaced signals that the lights of that signal "move out". The problem is that a signal itself works good on a dispatcher (proper signal for every route in proper direction) but the lights of the signal are turned in the opposite direction or are hidden inside the signal model — they move out in some way from the signal model, see the screenshots.
The bug can be fixed manually for every signal model using «Reset Rot» on the signal model (even not touching the marker, only the model itself) and «copy-pasting Rot» from the track to the signal model to make the lights be parallel to the track. Or by double-flipping the signal. The issue is that if the signal doesnt have the bug BUT you double-flip it the bug can appear
The bug appears only when working in TSRE, not MSRE. This bug is very annoying in RTS when you use the older (and most popular) OpenGL version 25 where the signal light is a texture; when you use the newer verison OpenGL 40 where the signal light is a beam of light there is no such a bug - dont know why. But the bug appears only if you place signals in TSRE and has a certain probability to appear for every signal placed.
P.S.: a wrote you an email about that problem but you didnt answer...
The bug can be fixed manually for every signal model using «Reset Rot» on the signal model (even not touching the marker, only the model itself) and «copy-pasting Rot» from the track to the signal model to make the lights be parallel to the track. Or by double-flipping the signal. The issue is that if the signal doesnt have the bug BUT you double-flip it the bug can appear

The bug appears only when working in TSRE, not MSRE. This bug is very annoying in RTS when you use the older (and most popular) OpenGL version 25 where the signal light is a texture; when you use the newer verison OpenGL 40 where the signal light is a beam of light there is no such a bug - dont know why. But the bug appears only if you place signals in TSRE and has a certain probability to appear for every signal placed.
P.S.: a wrote you an email about that problem but you didnt answer...