Hi Folks,
More discussion - excepting track...
Please give this a look...
http://www.elvastower.com/forums/index. ... ntry251260
Regards,
Scott
Search found 21 matches
- 13 Nov 2019, 15:10
- Forum: Discussion
- Topic: Procedural shapes.
- Replies: 2
- Views: 9624
- 27 Sep 2019, 21:21
- Forum: Discussion
- Topic: Any News ?
- Replies: 1
- Views: 6651
Any News ?
Hi Goku,
Just wondering if you have any major updates in the works for TSRE - anything you can share ?
Thanks...
Regards,
Scott
Just wondering if you have any major updates in the works for TSRE - anything you can share ?

Thanks...
Regards,
Scott
- 16 May 2019, 16:50
- Forum: Discussion
- Topic: TSRE Shape Viewer: General discussion.
- Replies: 9
- Views: 40548
Re: TSRE Shape Viewer: General discussion.
Hi Goku, Welcome back then... :D If - you decide to do anything with shape file editing - could you possibly include some type of optimization routine to address MSTS models... For years we’ve had to create sub-objects for any shape files over 10,000 polys - and a single object could have no more th...
- 25 Apr 2019, 13:26
- Forum: Feature requests
- Topic: Terrtex Painting - Detect Transfers ?
- Replies: 0
- Views: 7378
Terrtex Painting - Detect Transfers ?
Hi Folks, OK - made a bunch of requests for Terrtex Painting enhancements - here’s another take to get nice clean edges and corners in the sim... Would it be possible to detect “transfers” and “auto paint” below them ? Then - no new mechanism is needed as transfers are already placeable and moveable...
- 15 Apr 2019, 19:56
- Forum: Discussion
- Topic: Terrain Terrtex Stamps ?
- Replies: 0
- Views: 6958
Terrain Terrtex Stamps ?
Hi Folks, I’d like to make a set of stamps to use in TSRE so I can use the function to paint under an abject - for some nice straight edges (parking lots and crop fields).... While I’ve made plenty of locomotives, vegetation, and rolling stock - - - I haven’t done structures... What tells TSRE a sha...
- 01 Mar 2019, 22:29
- Forum: Feature requests
- Topic: External Import Of Objects
- Replies: 3
- Views: 10102
Re: External Import Of Objects
Hi Folks, Glad to hear - very useful... Hopefully - you might be able to have a “lab” folder added to this function - so that any objects you may want to edit - it grabs all the associated files (s, sd, ace) - as do dumps them in this working directory... We make our edits - then TSRE puts them all ...
- 24 Feb 2019, 14:28
- Forum: Discussion
- Topic: Mesh Painting in TRSE
- Replies: 5
- Views: 14195
Re: Mesh Painting in TRSE
Hi...
FYI - both PS and PSP have a utility to make seamless tiles a breeze - I’ve created dozens from satellite imagery... If you use PSP I can show you how - I’m not as familiar with PS...
Regards,
Scott
FYI - both PS and PSP have a utility to make seamless tiles a breeze - I’ve created dozens from satellite imagery... If you use PSP I can show you how - I’m not as familiar with PS...
Regards,
Scott
- 11 Feb 2019, 23:50
- Forum: Feature requests
- Topic: Mesh Textures - Seasonal Support
- Replies: 0
- Views: 7042
Mesh Textures - Seasonal Support
Hi Folks,
Just a carry over from my topic in the “help” forum moving it to what appears the more appropriate forum for it...
Request TSRE support to include the “Snow” texture directory when painting mesh...
Thanks...
Regards,
Scott
Just a carry over from my topic in the “help” forum moving it to what appears the more appropriate forum for it...
Request TSRE support to include the “Snow” texture directory when painting mesh...
Thanks...
Regards,
Scott
- 11 Feb 2019, 13:18
- Forum: Help
- Topic: Mesh Painting - Seasonal ?
- Replies: 6
- Views: 17706
Re: Mesh Painting - Seasonal ?
Hi Jan,
Hey - that’s a neat trick - nice work - sir...
I’ll look into it a bit more - appreciate the help...
Regards,
Scott
Hey - that’s a neat trick - nice work - sir...
I’ll look into it a bit more - appreciate the help...
Regards,
Scott
- 10 Feb 2019, 18:27
- Forum: Help
- Topic: Mesh Painting - Seasonal ?
- Replies: 6
- Views: 17706
Re: Mesh Painting - Seasonal ?
Hi Jan, Thanks so much for the idea... Started me thinking - I guess I can just manually save the Summer Terrtex elsewhere - move the Winter Terrtex into the Summer directory - attempt to paint only the tiles that have been previously modified - then reverse the process and copy them back - hopefull...