Transfers with gaps

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Posts: 118
Joined: 19 Feb 2019, 12:17
I have an issue with transfers. I placed some transfers in my route in TSRE but when i observe them in RTS they have gaps and ruptures in the texture at the places where the surface is uneven under them. In TSRE they look fine even on uneven surface but in RTS there is such a bug. I dont know if this bug is exactly related to TSRE but still it should be checked cause other route-devs from our site who work in MSRE have never faced such a problem.
https://imgur.com/a/Jxpptow

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Goku
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Transfers are defined only by two values size x and y.
Transfer rendering depends 100% on the software that renders it.

Maybe your transfers are too big?
Did MSRE allowed very big transfers?

Archimage
Posts: 118
Joined: 19 Feb 2019, 12:17
Dont know about MSRE but i can say that in OR my transfers look ok:
https://imgur.com/a/bGQk0O2
So this bug is only in RTS.

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Goku
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You can check if it is negative quaternion issue too. But I don't think so.
There is no other difference between TSRE and MSRE.

Archimage
Posts: 118
Joined: 19 Feb 2019, 12:17
Pity it didnt help with transfers. So it seems to be RTS transfer rendering problem.

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Goku
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Then, check if it depends on transfer size. Maybe RTS has a limit of vertices for a single transfer, so bigger transfer will have lower quality. Maybe you can replace one big transfer with two smaller.

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