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Re: Highlighting an engine gives the wrong power

Posted: 04 Apr 2020, 18:28
by Goku
Standard units: https://en.wikipedia.org/wiki/Internati ... m_of_Units

To perform a simulation, you can't use combination of mph, kmh etc. All units must be in one system.
Imperial units are useless for any kind of calculations/simulations.
The Engine/Wagon reference document issued with MSTS defined MaxVelocity as a default value of 100 mph not km/h that implied that the "standard" for Velocity was mph.
Nope. MSTS uses metric units internally too. Everywhere.
Mph is mentioned in a reference document, because it's "american" game after all.
So, MSTS converts these mph, hp etc to metric units too.

Re: Highlighting an engine gives the wrong power

Posted: 04 Apr 2020, 19:55
by cr-stagg
Goku wrote: 04 Apr 2020, 18:28 Standard units: https://en.wikipedia.org/wiki/Internati ... m_of_Units

To perform a simulation, you can't use combination of mph, kmh etc. All units must be in one system.
Imperial units are useless for any kind of calculations/simulations.
The Engine/Wagon reference document issued with MSTS defined MaxVelocity as a default value of 100 mph not km/h that implied that the "standard" for Velocity was mph.
Nope. MSTS uses metric units internally too. Everywhere.
Mph is mentioned in a reference document, because it's "american" game after all.
So, MSTS converts these mph, hp etc to metric units too.
But your CE is NOT a simulation, it is an editor and a display of information. And it should DISPLAY the information as the USER has entered it.

Re: Highlighting an engine gives the wrong power

Posted: 05 Apr 2020, 08:19
by Goku
It is a part of simulation software.

Re: Highlighting an engine gives the wrong power

Posted: 07 Apr 2020, 00:32
by engmod
Could I have the display in HP please.

I appreciate that the calculations are all done in metric units, I am only asking for display.