OK, we'll go test the new version soon
Multiplayer Editing Demo
Ok, I see the track bug
It is not synchronization bug, but a problem with flipped track. When you press X and other track endpoint is userd, TSRE stores the original track placing location for future track translations, but it get lost when shape is send to the server and track is placed at wrong location server side.
It is not synchronization bug, but a problem with flipped track. When you press X and other track endpoint is userd, TSRE stores the original track placing location for future track translations, but it get lost when shape is send to the server and track is placed at wrong location server side.
Is it hard to fix it ?Goku wrote: ↑11 Jan 2022, 18:53 Ok, I see the track bug
It is not synchronization bug, but a problem with flipped track. When you press X and other track endpoint is userd, TSRE stores the original track placing location for future track translations, but it get lost when shape is send to the server and track is placed at wrong location server side.
Ok, already fixed the track issue in .7.011.
Changes are only client side, so I'm going to send ARCH version later.
Changes are only client side, so I'm going to send ARCH version later.
In general, I think I can write here, is it possible to conclude cooperation with you? We are the largest RTrainSim project in Russia, Ukraine, Belarus, etc. Thanks for such a quick Fix))
You can write me details on my gmail, but I can't work on TSRE a lot anymore. The multiplayer demo was made one year ago.
Any Bugs, we immediately collect in a small bundle and will send them here.
I found a minor bug that if you drag shape using mouse from one tile to another, it is not removed from the old tile.
Testing has been postponed until tonight. I will unsubscribe today, what and how it went, what bugs were found or not.