Search found 118 matches

by Archimage
23 Feb 2021, 08:54
Forum: Maybe it's a bug
Topic: Dyntrack display bug in RTS
Replies: 16
Views: 21607

Re: Dyntrack display bug in RTS

I had such a thought but i tried to change the elevation to 0 in world file and it did NOT help. On my Testroute, On Every Dynatack with a heavy elevation the Loco is driving beside the Rails. On Flat Dynatracks all is o.k. Perhaps if you set an elevation of an Stupis Dynatrack after creation the T...
by Archimage
22 Feb 2021, 21:08
Forum: Help
Topic: Shunting signal coding direction bug
Replies: 7
Views: 8028

Re: Shunting signal coding direction bug

I met that bug a few times. I can say that its more likely to happen when signal is placed on a short section between junctions (less than 10 metres, for example 5-metre section between 2 junctions as you see in screenshots), but a week ago a met that bug on a 15-metre section... Replacing the signa...
by Archimage
22 Feb 2021, 16:03
Forum: Maybe it's a bug
Topic: Dyntrack display bug in RTS
Replies: 16
Views: 21607

Re: Dyntrack display bug in RTS

Hello, In the first Post you have 2 lists : GOOD Dynatracks.txt and SHIT Dynatracks.txt. Did you remarked, that this GOOD dynatracks don't have elevation, but all in the list SHIT ... have elevations <> 0 ? Perhaps a problem with this elevations are the reasons for the miss linked connections of th...
by Archimage
22 Feb 2021, 15:22
Forum: Help
Topic: Shunting signal coding direction bug
Replies: 7
Views: 8028

Re: Shunting signal coding direction bug

What happens if you flip it and it is facing other direction in TSRE? Does it faces different direction in RTS? nope. nothing happens. it always use the "red arrow" direction (see screenshot). And when i place it on that vector it uses that direction by default when placed (before flip). ...
by Archimage
22 Feb 2021, 11:38
Forum: Help
Topic: Shunting signal coding direction bug
Replies: 7
Views: 8028

Shunting signal coding direction bug

I have a problem with 2 shunting signals in one of the stations. They code the signal in the false direction in the game even in TSRE all looks good. RTS Dispatcher just reads the tdb file so i dont think there is a problem with it. I tried to replace the signals and still the newly placed signals o...
by Archimage
17 Feb 2021, 10:44
Forum: Maybe it's a bug
Topic: Dyntrack display bug in RTS
Replies: 16
Views: 21607

Re: Dyntrack display bug in RTS

If angle is positive, start from the other side. I don't know if that helps with anything, but you can try and check. I had a station where the dyntrack united 2 custom sections. It was always bugged. If i changed the position of placement and where to flex (reversed it) it didnt help - it was just...
by Archimage
16 Feb 2021, 21:54
Forum: Maybe it's a bug
Topic: Dyntrack display bug in RTS
Replies: 16
Views: 21607

Re: Dyntrack display bug in RTS

Goku wrote: 15 Feb 2021, 10:59 Try using negative angles for dyntracks instead of positive?
But how? I always use Flex for the optimal dyntrack. It decides the whether the angle is pos or neg ((((
by Archimage
15 Feb 2021, 10:16
Forum: Maybe it's a bug
Topic: Dyntrack display bug in RTS
Replies: 16
Views: 21607

Re: Dyntrack display bug in RTS

Guys any ideas what can be wrong with RTS? Why it can read the dyntrack shapes so bad even the tdb line of them is ok?
by Archimage
12 Feb 2021, 18:12
Forum: Maybe it's a bug
Topic: Dyntrack display bug in RTS
Replies: 16
Views: 21607

Re: Dyntrack display bug in RTS

I have no idea why it can be wrong. The only i can say that the train rides the proper TDB line of the dyntrack. But the shape of the dyntrack itself is not good as you see. So it shouldnt be the database but the world file or the tsection.dat. Need any other info? Cause i really dont know how to f...
by Archimage
12 Feb 2021, 12:01
Forum: Maybe it's a bug
Topic: Dyntrack display bug in RTS
Replies: 16
Views: 21607

Dyntrack display bug in RTS

I found out that in RTS some dyntracks are not displayed correctly. The visual angle of the dyntrack differs from how it looks in TSRE and its not properly connected to the common track section on one of the sides. There is a suspicion that the problem is related to world file and not tdb (like it w...