Search found 45 matches

by eugenR
25 Oct 2019, 11:01
Forum: Feature requests
Topic: Make signal heads be seen
Replies: 10
Views: 16699

Re: Make signal heads be seen

Yes, I am the Autor of the swiss Signalsystem. I Agree, there are many signaltype in the System. CHS are old Semaphore CHL are the most usesd Light-Signaltypes CHN is a new Type of Lightsignals with 3 Lights and a number for the indication of the speedlimit. CHE are for newest ETCS2 CAB-Signalling C...
by eugenR
25 Oct 2019, 09:43
Forum: Maybe it's a bug
Topic: Speedpostsets containing only a Speedwarnigshape are not displayed
Replies: 9
Views: 8351

Speedpostsets containing only a Speedwarnigshape are not displayed

Hi Goku I have in the speedpost.dat many Speedpost_Set, where under Speed_Sign_Shape ( ) No shapename is entered, they have only a Speed_Warning_Sign_Shape Speedpost_Set ( Name ( CHGeschwRed<Hoheziffern ) Speed_Sign_Shape ( ) Speed_Warning_Sign_Shape ( CHSpeedlimitAnzeige.s 1 -0.18 4.4 -0.01 0) Spee...
by eugenR
24 Oct 2019, 20:36
Forum: Feature requests
Topic: Speed change "ActivityRestrictedSpeedZones"
Replies: 2
Views: 6841

Re: Speed change "ActivityRestrictedSpeedZones"

For the restricted zones it exist in a Route only one Restricted Speed definition.
You can modify it in Route-Editor under Route>Edit Route Settings>Restricted Speed
by eugenR
18 Oct 2019, 06:49
Forum: Feature requests
Topic: Make signal heads be seen
Replies: 10
Views: 16699

Re: Make signal heads be seen

I am using some overhead wires that OR reports as a problem. Information: Skipped unknown shader name Diffuse first seen in shape e:\1msts\routes\zurich\shapes\chmast_rechts_drahtr.s Looking in the shape file I find shader_names ( 2 named_shader ( Diffuse ) named_shader ( TexDiff ) ) This does not ...
by eugenR
07 Aug 2019, 07:43
Forum: Maybe it's a bug
Topic: Bug with WR signal
Replies: 15
Views: 13900

Re: Bug with WR signal

I dont know how Kingmax fixed it (he told me that he did it) but i can handle you the fixed file. Attached. As I have mentioned two SignalSubObj of Type NORMAL at a signal will cause undeterminated results, the first of this is now deleted in the new sigcfg.dat. SignalShape ( "T_Signal_Head_WR...
by eugenR
28 Jul 2019, 22:35
Forum: Maybe it's a bug
Topic: Bug with WR signal
Replies: 15
Views: 13900

Re: Bug with WR signal

How it works in a wrong way if placed in TSRE : You open WR signal (RESTRICTING) - traffic light glows white You close WR signal (STOP AND PROCED) - traffic light does not glow You change the signal to STOP - traffic light glows red I suppose, you open and close the signal by a passing Train? But c...
by eugenR
27 Jul 2019, 12:30
Forum: Maybe it's a bug
Topic: Bug with WR signal
Replies: 15
Views: 13900

Re: Bug with WR signal

I think, the problem is, that the Signal T_Signal_Head_WR.s has in the sigcfg.dat two Signaltype: T_Stop_R T_Head_WR both are of SignalFnType( NORMAL ) The Simulatorlogic is calculating one SignalHead after the other and will held the result of the last calculated Head as State for the whole Signal....
by eugenR
27 Jul 2019, 09:29
Forum: Maybe it's a bug
Topic: Bug with WR signal
Replies: 15
Views: 13900

Re: Bug with WR signal

I have study the files, and i have found a Problem at a WR-Signal.
I will test it before and hope for an answer Monday.
by eugenR
27 Jul 2019, 07:04
Forum: Maybe it's a bug
Topic: Bug with WR signal
Replies: 15
Views: 13900

Re: Bug with WR signal

I agree with goku, TSRE5 has nothing to do with the function of Signals, exept the linking.
Where do you test the result in MSTS or in OR?
I can't open your Link to the Signalfiles, please attach this here (please not zipt with *.rar), and give the exact shapename of the questionable signals.
by eugenR
26 Jul 2019, 11:27
Forum: Help
Topic: placement of signals in TSRE
Replies: 3
Views: 4554

Re: placement of signals in TSRE

Hi
Here a Link to show how to link Signalheads to sidings:
http://www.elvastower.com/forums/index. ... ntry231263