Search found 363 matches
- 10 Jan 2022, 07:12
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 436934
Re: Multiplayer Editing Demo
Show me server log, not client log.
- 09 Jan 2022, 20:33
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 436934
Re: Multiplayer Editing Demo
No, you can use it in console.
If no GUI is present on the system, remember to use platform offscreen.
It doesnt have to be ARCH linux. It should work in other distros too, but it is compiled using ARCH, so that is probably the best choice.
If no GUI is present on the system, remember to use platform offscreen.
It doesnt have to be ARCH linux. It should work in other distros too, but it is compiled using ARCH, so that is probably the best choice.
- 09 Jan 2022, 16:02
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 436934
Re: Multiplayer Editing Demo
Platform offscreen is probably needed only for linux servers.
Yes, you must have two instances of tsre.
Yes, you must have two instances of tsre.
- 09 Jan 2022, 06:46
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 436934
Re: Multiplayer Editing Demo
No.
Only problem is lack of undo.
Only problem is lack of undo.
- 08 Jan 2022, 18:54
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 436934
Multiplayer Editing Demo
Using TSRE version v0.7.006 you can test the multiplayer editing demo by yourself. Even host your own demo server. 1. Download this TSRE version of newer. 2. Download demo route http://koniec.org/bbb.zip and put it in your ./routes/ directory. 3. Set server login in settings.txt: serverLogin = usern...
- 26 May 2021, 12:50
- Forum: Maybe it's a bug
- Topic: Mtracks Track Database Alignment Error
- Replies: 6
- Views: 19920
Re: Mtracks Track Database Alignment Error
Maybe there is a tsection bug in this shape definition, but MSRE has more tolerance for radius when snapping tracks togeher.
TSRE doesn't allow that huge offsets.
TSRE doesn't allow that huge offsets.
- 03 May 2021, 09:08
- Forum: Maybe it's a bug
- Topic: Shape invalid primitive hierarchy crash
- Replies: 1
- Views: 8263
Re: Shape invalid primitive hierarchy crash
You can send me this file. I can check it in the future.
- 28 Apr 2021, 09:34
- Forum: Discussion
- Topic: Terrain editing performance
- Replies: 3
- Views: 10547
Re: Terrain editing performance
Transfer objects cause terrain editing lags. Every terrain change forces all transfer objects on the tile to regenerate and it takes time.
Yes, transfer object implementation in TSRE is bad, but don't expect any new version in the future.
Yes, transfer object implementation in TSRE is bad, but don't expect any new version in the future.
- 21 Apr 2021, 13:11
- Forum: Maybe it's a bug
- Topic: Signal Linking
- Replies: 6
- Views: 13794
Re: Signal Linking
It won't work because MSTS won't allow that kind of a link. Links are stored not the way TSRE shows it to you A->B->C, but as a pair of two values: Junction trackNode ID and Junction exit Left or Right (0 or 1). So, link must point to a junction exit. In case of your red point, you can try to link t...
- 20 Apr 2021, 13:07
- Forum: Maybe it's a bug
- Topic: Signal Linking
- Replies: 6
- Views: 13794
Re: Signal Linking
I don't see any reason causing it to not work.