Search found 118 matches
- 20 Apr 2020, 22:05
- Forum: Help
- Topic: How to make a tile texture if not proper coors?
- Replies: 0
- Views: 3409
How to make a tile texture if not proper coors?
I need to create a tile texture that will help me build a complicated station. The problem is that the route i am developing now does not match the actual coordinates because its previous author started to buld it 15 years ago (where there was no TSRE and any good experience building realistic route...
- 16 Apr 2020, 12:24
- Forum: Maybe it's a bug
- Topic: Rendering in TSRE
- Replies: 9
- Views: 7942
Re: Rendering in TSRE
The problem is fixed.
But i have a question: does TSRE normally work on Win10? cause i am thinking of updating my 7 to 10.
But i have a question: does TSRE normally work on Win10? cause i am thinking of updating my 7 to 10.
- 14 Apr 2020, 15:16
- Forum: Maybe it's a bug
- Topic: Rendering in TSRE
- Replies: 9
- Views: 7942
Re: Rendering in TSRE
Open your file in notepad and find this line: vtx_state ( 00000000 0 -5 0 00000002 ) "-5" value tells OR and TSRE that standard lighting with normals should be used. For 2D trees you should use "-9" value. I don't know why RTS and SV look different than expected. Can i just fix ...
- 14 Apr 2020, 12:02
- Forum: Maybe it's a bug
- Topic: Rendering in TSRE
- Replies: 9
- Views: 7942
Re: Rendering in TSRE
And why MSTS/MSRE even unable to show that models and give an error? Because the .s file probably is broken. You can send me the file, I can check it later. Here it is: https://drive.google.com/open?id=1di5boX4BXT7V8ftaOiXfFHZW-SGjduR5 But when i converted the model into .s format there was not err...
- 14 Apr 2020, 11:29
- Forum: Maybe it's a bug
- Topic: Rendering in TSRE
- Replies: 9
- Views: 7942
Re: Rendering in TSRE
But how to fix that? I can handle you one of the shapes of that treelines....
And why MSTS/MSRE even unable to show that models and give an error?
And can the problem be with .sd or only with .s ?
And why MSTS/MSRE even unable to show that models and give an error?
And can the problem be with .sd or only with .s ?
- 14 Apr 2020, 10:03
- Forum: Maybe it's a bug
- Topic: Rendering in TSRE
- Replies: 9
- Views: 7942
Rendering in TSRE
My friend gave me some complicated treeline models to convert and use them in my route. The models are shown in the right way in RTS and Shape Viewer but in TSRE they look "strange and in a dark way" (in OR in a better way but still a little bit dark) and in MSRE/MSTS there is an error lik...
- 09 Apr 2020, 14:23
- Forum: Help
- Topic: Multiple ref and terrain
- Replies: 2
- Views: 3587
Multiple ref and terrain
I have some questions regarding the new version and not only: 1) How to use multiple ref files? For example i have Test.ref file for my route but i need another one for some new objects. I can just create Test2.ref and somehow switch between them? but how? 2) what are the options "Detailed terr...
- 09 Apr 2020, 09:29
- Forum: Maybe it's a bug
- Topic: Transfers with gaps
- Replies: 5
- Views: 5399
Re: Transfers with gaps
Pity it didnt help with transfers. So it seems to be RTS transfer rendering problem.
- 09 Apr 2020, 09:25
- Forum: Maybe it's a bug
- Topic: Signal lights "moving out"
- Replies: 33
- Views: 29793
Re: Signal lights "moving out"
Thanks! The problem seems to be solved!
- 04 Apr 2020, 12:43
- Forum: Maybe it's a bug
- Topic: Transfers with gaps
- Replies: 5
- Views: 5399
Re: Transfers with gaps
Dont know about MSRE but i can say that in OR my transfers look ok:
https://imgur.com/a/bGQk0O2
So this bug is only in RTS.
https://imgur.com/a/bGQk0O2
So this bug is only in RTS.