Search found 118 matches
- 22 Nov 2020, 16:59
- Forum: Maybe it's a bug
- Topic: The embankment for dyntrack makes a crash
- Replies: 3
- Views: 4463
Re: The embankment for dyntrack makes a crash
Goku, any ideas?
- 21 Oct 2020, 13:19
- Forum: Maybe it's a bug
- Topic: The embankment for dyntrack makes a crash
- Replies: 3
- Views: 4463
The embankment for dyntrack makes a crash
When trying to make an embankment (press F) for newly placed dyntracks TSRE freezes for nearly 20 seconds and than crashes with C++ library mistake (see below). Without making an embankment they work ok. Strange that it happens only to dyntracks placed the last 2-4 weeks (were there any updates for ...
- 04 Oct 2020, 17:32
- Forum: Maybe it's a bug
- Topic: Bug with custom textures
- Replies: 1
- Views: 2931
- 03 Oct 2020, 21:03
- Forum: Help
- Topic: Terrain Error Scale
- Replies: 1
- Views: 2748
Terrain Error Scale
What is a "Terrain Error Scale" argument when you create a route? And how better to set it?
- 26 Sep 2020, 13:50
- Forum: Help
- Topic: Problem with Mapbox - data read failed
- Replies: 2
- Views: 3544
Re: Problem with Mapbox - data read failed
Think yes, MapBox doesnt have it. But so what shall i do? Are there any other options except MapBox?Switch Tender wrote: ↑25 Sep 2020, 16:49 Evidently the tile doesn't exist.
tile does not exist.JPG
Maybe MapBox doesn't have it.
And what is the price of Google API and how to get it?
- 25 Sep 2020, 12:49
- Forum: Help
- Topic: Problem with Mapbox - data read failed
- Replies: 2
- Views: 3544
Problem with Mapbox - data read failed
I have a problem with mipmapping using Mapbox API. In most cases it works good but in some tiles when trying to load the map it gives an error "Data read failed, see log file". The link to such a log file is here: https://drive.google.com/file/d/1lpdSGfulj0ylZySA6zc_VCozirzs6k0p/view?usp=s...
- 20 Sep 2020, 21:20
- Forum: Maybe it's a bug
- Topic: Bug with custom textures
- Replies: 1
- Views: 2931
Bug with custom textures
I found a bug. If you create a custom texture using "paint texture" TSRE tool a new texture like "-10a5541c_1_14.ace" will appear in <RouteName>/TERRTEX. If you need to delete this texture you change the custom texture from the exact place in the route to one of the default textu...
- 24 Jul 2020, 19:22
- Forum: Help
- Topic: What is that? strange thing
- Replies: 2
- Views: 3658
Re: What is that? strange thing
anyone can help?
- 23 Jul 2020, 23:18
- Forum: Help
- Topic: Auto placement - how to place on the right side?
- Replies: 15
- Views: 14930
- 23 Jul 2020, 18:42
- Forum: Help
- Topic: What is that? strange thing
- Replies: 2
- Views: 3658
What is that? strange thing
My friend was working on his route in TSRE and suddenly he noticed a strange thing: a red-blue pylon coming vertical from the surface and having a number on its top (see the screenshot below). What is that and is that bad?
https://imgur.com/a/wS7feij
https://imgur.com/a/wS7feij