Search found 57 matches

by eolesen
08 Apr 2021, 06:48
Forum: Discussion
Topic: Introduction to Error Management
Replies: 13
Views: 21376

Re: Introduction to Error Management

None of these "errors" are causing issues in ORTS.

I could care less if MSTS chokes on it since this route was designed for ORTS only.
by eolesen
02 Apr 2021, 09:45
Forum: Maybe it's a bug
Topic: Dynamic track with odd sections
Replies: 3
Views: 7090

Re: Dynamic track with odd sections

Yeah, not only is Jeffrey's tool wrong, it's throwing an error over a SectionIdx that isn't even in use.

There should be zero pieces of dynamic track in use on that route.
by eolesen
01 Apr 2021, 09:17
Forum: Discussion
Topic: Making Paths
Replies: 3
Views: 7563

Re: Making Paths

Trackviewer is part of the OpenRails download.

It's a separate executable "Contrib.TrackViewer.exe" that's found in the root folder.
by eolesen
21 Mar 2021, 16:23
Forum: Feature requests
Topic: Angle on Dynamic Track
Replies: 10
Views: 13958

Re: Angle on Dynamic Track

Bump... any tips on how flex is supposed to work?
by eolesen
14 Mar 2021, 18:23
Forum: Feature requests
Topic: Angle on Dynamic Track
Replies: 10
Views: 13958

Re: Angle on Dynamic Track

Can anyone explain how Flex works? I've tried a couple different ways, and all I ever end up with is extra pieces of Dynamic Track being dropped on the terrain...
by eolesen
12 Mar 2021, 16:05
Forum: Maybe it's a bug
Topic: Console remains visible?
Replies: 3
Views: 8051

Console remains visible?

When running version 0.7.002, there's a black DOS looking console box that launches with the .EXE and remains visible after the menu and editor windows render. I've never seen this in version 0.6.x

Is this the console?... I have ConsoleOutput = false declared in Settings.txt
by eolesen
10 Mar 2021, 16:42
Forum: Feature requests
Topic: Angle on Dynamic Track
Replies: 10
Views: 13958

Re: Angle on Dynamic Track

How does Flex work? It's not documented as far as I can tell.
by eolesen
10 Mar 2021, 14:37
Forum: Feature requests
Topic: Remove max value of 10 for StaticDetailLevel
Replies: 6
Views: 10105

Remove max value of 10 for StaticDetailLevel

Dave Nelson and I are looking to remove the constraint of 10 on the static detail level parameter. We've already validated that ORTS can support values higher than 10 for this field, however TSRE reformats any SDL greater than 10 to the value of 10. This is in WorldObj.cpp: int WorldObj::getCurrentD...
by eolesen
10 Mar 2021, 14:32
Forum: Feature requests
Topic: Angle on Dynamic Track
Replies: 10
Views: 13958

Re: Angle on Dynamic Track

I've already given two fractional values that are impossible to accommodate without the fourth and fifth digit of precision, and there are plenty of real world situations where you need that fractional value to cleanly join your track together. Otherwise, you wind up with a gap between the rail ends...
by eolesen
01 Mar 2021, 13:15
Forum: Feature requests
Topic: Refresh/Reload Shape Files
Replies: 4
Views: 8336

Re: Refresh/Reload Shape Files

There is a button to reload selected shape. Yep, that will reload the single shape selected... I'm suggesting reloading all shapes, not just the selected file. I'd like to be able to refresh the entire scene without having to exit, and choose to abandon or save changes to the TDB that I might not b...