Search found 57 matches

by eolesen
19 Apr 2022, 19:38
Forum: Help
Topic: I need help with TDB
Replies: 2
Views: 6618

Re: I need help with TDB

Can you clarify which DB you deleted? If it's the TDB, you'll need to manually re-select every track piece in the route for it to be operable. If it's the RDB, you should be able to restore that by clicking on road sections. Again, you'll have to click on every road piece you expect to function with...
by eolesen
09 Jan 2022, 03:07
Forum: Discussion
Topic: Multiplayer Editing Demo
Replies: 97
Views: 403767

Re: Multiplayer Editing Demo

Live editing with multiple people? Interesting.

Are there constraints i.e. world files can only be checked out to one person at a time?
by eolesen
28 Oct 2021, 18:08
Forum: Maybe it's a bug
Topic: Bug on Switch passing
Replies: 2
Views: 6036

Re: Bug on Switch passing

Welcome to an ongoing problem. You'll need to remove the actual junction (the track section with the red pole at one end) from the TDB (Z key) and re-add it to the TDB. Hopefully it will get the direction correct. Visually, you'll see the lack of a yellow line over the point/switch when the directio...
by eolesen
28 Oct 2021, 18:02
Forum: Discussion
Topic: Terrtext Size Management
Replies: 3
Views: 7592

Re: Terrtext Size Management

I've always used a batch file to convert my Terrtex folder to DXT. I keep a copy of AceIt.exe in my terrtex folder, and run the following script: for %%f in (*map.ace) do ( aceit %%f.ace -DXT -q ) For comparison, I've got over 15,000 ACE files in each of the terrtex directories on two of my routes, ...
by eolesen
09 Sep 2021, 13:58
Forum: Feature requests
Topic: Remove max value of 10 for StaticDetailLevel
Replies: 6
Views: 10122

Re: Remove max value of 10 for StaticDetailLevel

I've been considering a couple different schemes... one is to continue iterating upward as I find need, but the bigger idea I'm toying with is taking a quasi-bitmask approach where the first digit and second digit have implied meaning e.g. 30-39 will have a third rail piece, 40-49 will have trolley ...
by eolesen
06 Sep 2021, 03:51
Forum: Feature requests
Topic: Remove max value of 10 for StaticDetailLevel
Replies: 6
Views: 10122

Re: Remove max value of 10 for StaticDetailLevel

That's great news...

Since there's no word when Goku will have the next build of the editor out, my route development will have to stay on hold for the time being.
by eolesen
12 Aug 2021, 01:12
Forum: Help
Topic: Using different maps
Replies: 2
Views: 6795

Re: Using different maps

Going back about 15 years what I'd do was: 1) add the image into Google Earth as an overlay 2) set the opacity of the overlay low enough to be able to see both the base map and the image 3) stretch and position the overlay as needed to get major landmarks and existing roads to align with old feature...
by eolesen
22 Jun 2021, 07:04
Forum: Maybe it's a bug
Topic: Transform error
Replies: 1
Views: 5212

Re: Transform error

Yep, I've experienced this also when copying pos, rot, and pos+rot.
by eolesen
04 Jun 2021, 11:39
Forum: Feature requests
Topic: Track wire on TSRE5
Replies: 5
Views: 18075

Re: Track wire on TSRE5

I agree this could be useful for scenery placement not only for catenary but also for setting scenery that goes over the railroad such as bridges or power lines. I currently use my own wire pieces because I think the programmatic wire looks bad on curves and turnouts. Having the wire height rendered...
by eolesen
28 May 2021, 04:30
Forum: Maybe it's a bug
Topic: Mtracks Track Database Alignment Error
Replies: 6
Views: 15156

Re: Mtracks Track Database Alignment Error

Not sure if this is just a coincidence, Goku, but most of us who are reporting anomalies in the TDB rendering are using either UK Finescale, Scalerail with yard spacing, or MTracks. All of those are built on ~4m track centers as opposed to the 5m track centers used by Kuju, XTracks, DBTracks, USTrac...