Search found 19 matches
- 25 Feb 2019, 08:09
- Forum: Maybe it's a bug
- Topic: Terrain Painting Caused Route To Fail In RE
- Replies: 8
- Views: 7941
Re: Terrain Painting Caused Route To Fail In RE
That would explain it, the as some of the textures were derived from 256 x 256 images. One to note for future reference. I did have permission off one of the guys who did some rather nice textures for Trainz to convert them for use in MSTS so I'll have to check what size they are and increase or red...
- 24 Feb 2019, 17:52
- Forum: Discussion
- Topic: Mesh Painting in TRSE
- Replies: 5
- Views: 6961
Re: Mesh Painting in TRSE
I've used the Paintshop Pro (7) seamless feature a few times but always seem to find a distinct "edge" present along one side when the textures are placed in the RE which is also visible in the game (either MSTS or OR). At the moment my focus is on getting the roads and 3D objects placed a...
- 24 Feb 2019, 11:07
- Forum: Maybe it's a bug
- Topic: Terrain Painting Caused Route To Fail In RE
- Replies: 8
- Views: 7941
Re: Terrain Painting Caused Route To Fail In RE
Good news is, I've done a bit of painting in 697 this morning and (so far) the route has loaded okay in MSTS RE.
Only slight issue to report (maybe user error) is that the painted texture seems to be at a lower resolution than the parent tile?
Only slight issue to report (maybe user error) is that the painted texture seems to be at a lower resolution than the parent tile?
- 23 Feb 2019, 22:27
- Forum: Maybe it's a bug
- Topic: Terrain Painting Caused Route To Fail In RE
- Replies: 8
- Views: 7941
Re: Terrain Painting Caused Route To Fail In RE
No problems Goku. I will update to latest version, try again and report back! (In a day or two).
- 23 Feb 2019, 21:34
- Forum: Maybe it's a bug
- Topic: Terrain Painting Caused Route To Fail In RE
- Replies: 8
- Views: 7941
Re: Terrain Painting Caused Route To Fail In RE
[...]Also how to explain the whiteout across the route and that this still occurred after I replaced *all* the custom textures, including my own, with the default terrain ace - MSTS RE was still reading the corrupt ones as being present. Not sure where the terrain texturing data is stored - possibly...
- 23 Feb 2019, 17:15
- Forum: Maybe it's a bug
- Topic: Terrain Painting Caused Route To Fail In RE
- Replies: 8
- Views: 7941
Terrain Painting Caused Route To Fail In RE
I decided to try out the terrain painting feature and was very impressed with the results. However when I tried to subsequently load the route back into MSTS RE to do some road placement, I received error messages that it couldn't load two of the custom ace files TSRE had created. I clicked Yes to c...
- 22 Feb 2019, 17:47
- Forum: Feature requests
- Topic: External Import Of Objects
- Replies: 3
- Views: 4965
External Import Of Objects
At the moment if we want to bring in objects from another route (either our own or with permission :) ), we need to use Route Riter which copies across all the shape, texture (including seasonal) etc. files and creates or copies a reference file entry. That means coming out of the editor, loading Ro...
- 20 Feb 2019, 08:18
- Forum: Discussion
- Topic: Mesh Painting in TRSE
- Replies: 5
- Views: 6961
Re: Mesh Painting in TRSE
I think the terrain painting could potentially be one of the top features of TSRE. Haven't tried it yet but I assume it is similar to Trainz or DTG TS. Is it possible to manipulate the brush, i.e. to apply a light dusting or amend the falloff (transition) between two textures? The downside is going ...
- 18 Feb 2019, 21:23
- Forum: Forum
- Topic: Welcome to TSRE forum.
- Replies: 20
- Views: 43944
Re: Welcome to TSRE forum.
Thank you for the forum, Goku. I am just waking up to the power of TSRE in particular the ability to align objects relative to each other, without having to open and hack the world files. Although I will probably continue laying track in the MSTS RE for the time being, I think it's fair to see TSRE ...