Search found 57 matches
- 29 Apr 2021, 06:11
- Forum: Feature requests
- Topic: Remove max value of 10 for StaticDetailLevel
- Replies: 6
- Views: 16417
Re: Remove max value of 10 for StaticDetailLevel
Any guess on when the next version might be available?
- 29 Apr 2021, 06:09
- Forum: Feature requests
- Topic: StaticDetailLevel on Signals
- Replies: 2
- Views: 11142
Re: StaticDetailLevel on Signals
Bump. Goku, is this possible to add/expose on the edit panel for the signal shapeobject?
I can update this manually in the .W file, and it was able to be edited in the MSRE, but it's not possible in your editor.
I can update this manually in the .W file, and it was able to be edited in the MSRE, but it's not possible in your editor.
- 28 Apr 2021, 12:29
- Forum: Feature requests
- Topic: Angle on Dynamic Track
- Replies: 10
- Views: 23318
Re: Angle on Dynamic Track
thanks - I'll give it a try later
- 22 Apr 2021, 07:24
- Forum: Maybe it's a bug
- Topic: Signal Linking
- Replies: 6
- Views: 16437
Re: Signal Linking
Yeah, I did some messing around in the TDB and came to the same conclusion that the direction couldn't be set to a negative value. I'll see if one of the ORTS guys who know signaling can think of a workaround, and maybe allow exit -1 to work.... What I've been doing is linking the previous node, whi...
- 20 Apr 2021, 16:37
- Forum: Maybe it's a bug
- Topic: Signal Linking
- Replies: 6
- Views: 16437
Re: Signal Linking
I do believe you can't find it, but am wondering if you've tested this scenario below. I know it doesn't appear logical to link a signal *after* a trailing point switch, but that's needed to be able to do a true/false test and see if a path is lined all the way thru an interlocking without diverging...
- 20 Apr 2021, 03:28
- Forum: Maybe it's a bug
- Topic: Signal Linking
- Replies: 6
- Views: 16437
Re: Signal Linking
Nope, clicking is just fine... Enable, link, set link, click on track... It's very hit or miss. 90% of the time, it works fine. And it doesn't appear that distance matters. I'm getting the problem on junctions within the same tile. On some of these that won't link at the exit of the interlocking, I'...
- 17 Apr 2021, 13:03
- Forum: Maybe it's a bug
- Topic: Signal Linking
- Replies: 6
- Views: 16437
Signal Linking
Hi Goku... finding an issue when trying to link signals on a complex interlocking.... Under US rules, the second head of an interlocking signal will indicate an approach (yellow or white) if there's a diverging path set. It doesn't specifically identify *which* path is diverging. To manage this in t...
- 15 Apr 2021, 02:45
- Forum: Help
- Topic: Terrain is black on start up?
- Replies: 5
- Views: 16524
Re: Terrain is black on start up?
Make sure you have Terrain.ace and Microtex.ace in your Terrtex folder. Both get called.
- 09 Apr 2021, 08:17
- Forum: Discussion
- Topic: Introduction to Error Management
- Replies: 13
- Views: 32009
Re: Introduction to Error Management
Another type of error are shapes used in world files or speedpost.dat file and not included in the SHAPES folder. Check shape-objects for sake of completeness! (2551) [snip] Shape 'UP-Milepost-2YOffset.s' is NOT defined! Shape 'UP-Milepost-3tOffset.s' is NOT defined! Shape 'UP-Milepost-3yOffset.s' ...
- 09 Apr 2021, 07:11
- Forum: Discussion
- Topic: Introduction to Error Management
- Replies: 13
- Views: 32009
Re: Introduction to Error Management
Jeffrey, you're wasting everyone's time chasing down conditions MSTS can't handle.