Search found 118 matches

by Archimage
20 Apr 2020, 22:05
Forum: Help
Topic: How to make a tile texture if not proper coors?
Replies: 0
Views: 3065

How to make a tile texture if not proper coors?

I need to create a tile texture that will help me build a complicated station. The problem is that the route i am developing now does not match the actual coordinates because its previous author started to buld it 15 years ago (where there was no TSRE and any good experience building realistic route...
by Archimage
16 Apr 2020, 12:24
Forum: Maybe it's a bug
Topic: Rendering in TSRE
Replies: 9
Views: 7706

Re: Rendering in TSRE

The problem is fixed.
But i have a question: does TSRE normally work on Win10? cause i am thinking of updating my 7 to 10.
by Archimage
14 Apr 2020, 15:16
Forum: Maybe it's a bug
Topic: Rendering in TSRE
Replies: 9
Views: 7706

Re: Rendering in TSRE

Open your file in notepad and find this line: vtx_state ( 00000000 0 -5 0 00000002 ) "-5" value tells OR and TSRE that standard lighting with normals should be used. For 2D trees you should use "-9" value. I don't know why RTS and SV look different than expected. Can i just fix ...
by Archimage
14 Apr 2020, 12:02
Forum: Maybe it's a bug
Topic: Rendering in TSRE
Replies: 9
Views: 7706

Re: Rendering in TSRE

And why MSTS/MSRE even unable to show that models and give an error? Because the .s file probably is broken. You can send me the file, I can check it later. Here it is: https://drive.google.com/open?id=1di5boX4BXT7V8ftaOiXfFHZW-SGjduR5 But when i converted the model into .s format there was not err...
by Archimage
14 Apr 2020, 11:29
Forum: Maybe it's a bug
Topic: Rendering in TSRE
Replies: 9
Views: 7706

Re: Rendering in TSRE

But how to fix that? I can handle you one of the shapes of that treelines....
And why MSTS/MSRE even unable to show that models and give an error?
And can the problem be with .sd or only with .s ?
by Archimage
14 Apr 2020, 10:03
Forum: Maybe it's a bug
Topic: Rendering in TSRE
Replies: 9
Views: 7706

Rendering in TSRE

My friend gave me some complicated treeline models to convert and use them in my route. The models are shown in the right way in RTS and Shape Viewer but in TSRE they look "strange and in a dark way" (in OR in a better way but still a little bit dark) and in MSRE/MSTS there is an error lik...
by Archimage
09 Apr 2020, 14:23
Forum: Help
Topic: Multiple ref and terrain
Replies: 2
Views: 3418

Multiple ref and terrain

I have some questions regarding the new version and not only: 1) How to use multiple ref files? For example i have Test.ref file for my route but i need another one for some new objects. I can just create Test2.ref and somehow switch between them? but how? 2) what are the options "Detailed terr...
by Archimage
09 Apr 2020, 09:29
Forum: Maybe it's a bug
Topic: Transfers with gaps
Replies: 5
Views: 5233

Re: Transfers with gaps

Pity it didnt help with transfers. So it seems to be RTS transfer rendering problem.
by Archimage
09 Apr 2020, 09:25
Forum: Maybe it's a bug
Topic: Signal lights "moving out"
Replies: 33
Views: 29080

Re: Signal lights "moving out"

Thanks! The problem seems to be solved!
by Archimage
04 Apr 2020, 12:43
Forum: Maybe it's a bug
Topic: Transfers with gaps
Replies: 5
Views: 5233

Re: Transfers with gaps

Dont know about MSRE but i can say that in OR my transfers look ok:
https://imgur.com/a/bGQk0O2
So this bug is only in RTS.