Search found 53 matches
- 10 Jan 2022, 19:53
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 452269
Re: Multiplayer Editing Demo
Launched under Windows, it works, the textures are all rendered. There are no more problems with red markers. Now I'll upload it to Arch Linux and check how it will be there. Also tell me if there is an opportunity to make a port that can be changed. For security purposes from other people who may f...
- 10 Jan 2022, 19:46
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 452269
Re: Multiplayer Editing Demo
Thank you for the new version, now we will conduct a test and give an answer, if necessary, I can also attach the server and client logs.
- 10 Jan 2022, 19:46
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 452269
Re: Multiplayer Editing Demo
Also tell me, is it better to use the Linux or Windows platform? One more thing, we can help you in testing new versions that you are releasing.
- 10 Jan 2022, 19:44
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 452269
Re: Multiplayer Editing Demo
Yes, the full route is on the server. The assembly we use lies on the repository, we give it to the user via rsync and that's it. Well, I understand that you can just throw certain folders in bbb and continue testing. Since MaDaDev is very interested in this functionality. We are the largest project...
- 10 Jan 2022, 19:23
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 452269
Re: Multiplayer Editing Demo
I attach a Log, a completely different route is used, but information is loaded from bbb.
# route directory name to load on startup by default
routeName = Stepanovka
------Log.txt Client
https://disk.yandex.ru/d/yOQrDdDHVdh2nw
------Log.txt Server
https://disk.yandex.ru/d/jrX1PDL_ENg47w
# route directory name to load on startup by default
routeName = Stepanovka
------Log.txt Client
https://disk.yandex.ru/d/yOQrDdDHVdh2nw
------Log.txt Server
https://disk.yandex.ru/d/jrX1PDL_ENg47w
- 10 Jan 2022, 19:18
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 452269
Re: Multiplayer Editing Demo
It's just that if we run a route, for example Strepanovka, everything is fine on the server, But from the client side, when connecting, until we add your test route to our routes folder, it will not connect to the server. It just crashes at the "load_route" stage, and if we add it, it work...
- 10 Jan 2022, 17:52
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 452269
Re: Multiplayer Editing Demo
How exactly to manage them correctly ? Is it easy to put them in your route ?
- 10 Jan 2022, 16:43
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 452269
Re: Multiplayer Editing Demo
It worked perfectly, I didn't see it right away. I have converted the entire RTrainSim folder to lowercase. There is also a question that SHAPES TEXTURES TERTEX are not pulled up from the client side. Also about renaming folders to lowercase, the advice to use such a command is much faster find RTS_...
- 10 Jan 2022, 13:08
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 452269
Re: Multiplayer Editing Demo
Good afternoon. I'm applying log.txt , we are testing it all on our route. We checked the NAT setup, everything is correct there. We use TSRE5_v0.7.005_ARCH since I understood this is the latest version that is built under Linux. The moment with the lower case was taken into account, done as indicat...
- 09 Jan 2022, 21:28
- Forum: Discussion
- Topic: Multiplayer Editing Demo
- Replies: 97
- Views: 452269