Search found 7 matches

by ebnertra000
04 Mar 2021, 15:51
Forum: Help
Topic: Odd signal system error
Replies: 1
Views: 5644

Odd signal system error

I use a standard test route when I build signal systems, but for this system, whenever I attempt to load said route in TSRE, it crashes almost immediately. The log mentions something about signal files when it cuts off (presumably because it crashed), but I can't tell for sure what I should be looki...
by ebnertra000
09 Aug 2019, 20:27
Forum: Maybe it's a bug
Topic: Limit on Signal Subobject menu?
Replies: 0
Views: 3036

Limit on Signal Subobject menu?

I have a signal shape with 31 sub-objects on it, and the signal menu won't show the last one. It would seem that the window is limited to 30. Could that be changed, ideally with a scroll bar, as the current window with 30 items is comically tall. Right now, I'm using version 0.6975
by ebnertra000
26 Mar 2019, 15:04
Forum: Maybe it's a bug
Topic: Animated switchstands
Replies: 2
Views: 4001

Re: Animated switchstands

You may do both, as I have placed plenty of switchstands and animated crossing objects. What exactly did you do when placing these objects that didn't work?
by ebnertra000
01 Feb 2019, 19:25
Forum: Discussion
Topic: Why is the map image skewed?
Replies: 5
Views: 6715

Re: Why is the map image skewed?

That doesn't look too bad. I know that on a route I built, a road that ran due north-south was off by a few degrees. The markers were off by about 40m to the east in key points where the terrain makes that clear (bridge ends, tunnel ends, etc.). There's nothing to be done about it, and no one will p...
by ebnertra000
29 Jan 2019, 04:53
Forum: Feature requests
Topic: Light and shadow at Signal-Pyramide, as in MSTS
Replies: 5
Views: 7117

Re: Light and shadow at Signal-Pyramide, as in MSTS

My guess is that the signal's shape is mis-defined in the sigcfg file, or isn't in the route's SHAPES directory. That or it's some kind of hidden thing, like a 'control signal' you're not supposed to be able to see that will act on signals that you can see
by ebnertra000
17 Jan 2019, 01:27
Forum: Discussion
Topic: Mesh Painting in TRSE
Replies: 5
Views: 6718

Re: Mesh Painting in TRSE

There may be some unintended consequences to having the ROW painted in its entirety in one click. Places like bridges might have a streak of painted ground, and maybe tunnels would have this issue, as well. I think that maybe node-to-node might be useful in some areas (longer stretches of track, and...
by ebnertra000
16 Jan 2019, 17:54
Forum: Forum
Topic: Welcome to TSRE forum.
Replies: 20
Views: 38459

Re: Welcome to TSRE forum.

Goku,

It's good to have a dedicated place for TSRE, as it has become such a complex program since its humble beginning. Here's hoping all goes well here.

Travis