Search found 118 matches
- 15 May 2023, 17:52
- Forum: Discussion
- Topic: Advanced Route Merger
- Replies: 6
- Views: 25513
Re: Advanced Route Merger
I have a problem with this function: objectsToRemove = signal:speedpost Enable autoFix and loadAllWFiles. I tried to use it to automatically clean out my own route from the old signals and speedposts (to place signals with new models and scripts after that) and found out that the tdb is somehow brok...
- 13 May 2023, 09:55
- Forum: Help
- Topic: Autodelete variables
- Replies: 1
- Views: 5580
Re: Autodelete variables
And also is there a way to delete an object (not the object class) from all the world files at once? For example i need to delete all the tr_shpal.s static objects from my route...
- 11 May 2023, 16:05
- Forum: Help
- Topic: Autodelete variables
- Replies: 1
- Views: 5580
Autodelete variables
As i read in Route Merger topic we are able to autodelete different types of track objects using the special line in TSRE settings file like "objectsToRemove = signal:speedpost:siding:platform:carspawner" with enabled autoFix and loadAllWFiles functions. There are some questions about that...
- 01 Apr 2021, 08:13
- Forum: Discussion
- Topic: Making Paths
- Replies: 3
- Views: 9786
Re: Making Paths
Where can i download it? We used to have our own program in RTS to make paths but now its not compitable with the latest version of RTS(((
- 31 Mar 2021, 19:08
- Forum: Discussion
- Topic: Making Paths
- Replies: 3
- Views: 9786
Making Paths
Is there a way to make Paths for the new route without using MSRE/MSAE? I have problems with using old tools on my WIn10 so need to create Paths without them. Maybe you can tell me the way how to do that with TSRE/OR/any other modern tool....
- 31 Mar 2021, 19:06
- Forum: Maybe it's a bug
- Topic: Console remains visible?
- Replies: 3
- Views: 10266
Re: Console remains visible?
Have the same console window. It exists even if i delete and reload the settings file.
- 21 Mar 2021, 14:25
- Forum: Discussion
- Topic: Advanced Route Merger
- Replies: 6
- Views: 25513
Re: Advanced Route Merger
Is it possible to rotate (not just change the coordinates of tiles) one of the routes during the merge? For example if i need to rotate one of the routes 45 degrees clockwise....
- 21 Mar 2021, 14:22
- Forum: Feature requests
- Topic: Switch day/night
- Replies: 1
- Views: 7451
Switch day/night
Is it possible to have an option to swith day/night in TSRE in order to check how the route looks like at night and are there any problems with night textures?
- 24 Feb 2021, 10:45
- Forum: Help
- Topic: Shunting signal coding direction bug
- Replies: 7
- Views: 8953
Re: Shunting signal coding direction bug
I understood how to find a signal in tdb. And made a bug report. You can check the difference between two states (when signal is not flipped and when its flipped) and the state of its TrackNode in my text file: attached.
- 23 Feb 2021, 10:20
- Forum: Help
- Topic: Shunting signal coding direction bug
- Replies: 7
- Views: 8953
Re: Shunting signal coding direction bug
Maybe it's a RTS bug? There is something like minimum distance from junctions in MSTS .. Check if TDB entry for this signal changes if you flip it. TDB entry? how to check it? how to find that exact signal in tdb? and i have an exit signal in other station that is 3 metres before the junction and i...